This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
When modeling polys for subdivision should I keep everything 4 points? or can I be lazy and get away with 3 once in a while? will this cause problems in subdivision?
Doesn't Mental Ray have problems with 3 sided subD objects? If so, (and I could be wrong!) it becomes more important to find ways of revising the mesh to stick with 4 sided. This is especially true if you're working in a professional team environment. You never know who is going to render your model in what renderer!
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