Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-06-2016 , 07:37 AM
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Join Date: Jun 2016
Posts: 2

Maya 2016 problem - White seams along UVs

Hi, sorry my english, Im using Maya 2016, zbrush 4R7.

First time here at the forum and new to maya, i have only used zbrush with c4d before without this problem:

I exported an object to maya from zbrush with Goz, at first i didnt notice any problem at maya, but when i rendered a distant image from my object white seams appeared along Uvs, this seams did not appeared at close renders, why this white seams appear at my object when i render it from far but dont appear on close renders?

I´m using maya regular settings and mental ray with quality of 2, Zbrush: Uv map size: 4096, Map Border: 4, PUVTiles.

Also: how can i keep track of my forum posts?

Thanks user added image and please help with steps

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