Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 181 03-02-2012 , 06:28 AM
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Rain!!! you blokes havent bloody seen rain!!! come down to Australia where you get 4 -12 inches in a day!!! bahahahahaha and sometimes 200 or more km/h winds as well. Rick Im sending you some crocodiles.....there are some near where I am going fishing on Sunday...if not then I will catch you a Tiger shark...will send either or both if I can. LOL...seriously...Australia is drier than a camels fart...but when it rains...you bloody run....

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# 182 09-02-2012 , 06:08 PM
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A small update. Not quite done with the fuselage texture yet.

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# 183 09-02-2012 , 07:45 PM
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Looking good Pixal, is that pure white under the squiggly line if so its better to be a little of white. If its in a layer and you want it to stand out a little you can double click on the right side of the layer brings up the layer style click on outer glow change the mix to normal change the colour to gray and the size to 1 or 2 that should give a nice edge.................dave




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# 184 10-02-2012 , 01:15 AM
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Thanks Dave. The white band was worrying me a bit. I'll add a hint of outer glow to it.

# 185 10-02-2012 , 01:19 AM
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Really good work pixal. Looking really good.


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# 186 10-02-2012 , 04:36 AM
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Nice work mate...looking more and more the real deal by the day

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 187 10-02-2012 , 05:42 PM
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@Dave, that outer glow really helped. Thanks.
Small change. Just added all the text/signs, some general fading and weathering on the rivets. Done with the fuselage. Will visit it again when I'm done with the exhaust section. Have to add the exhaust soot at the same time for consistency.
Had an interesting time lining up the text below/right of the regiment sign (~). In the end I projected a temp texture onto the two sections, baked them out and used the baked images as a guide in PS.

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# 188 10-02-2012 , 10:36 PM
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# 189 11-02-2012 , 06:59 PM
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Thanks Dave. I took the lazy route and searched the net for rivet brushes for PS user added image

# 190 23-02-2012 , 08:18 PM
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Halfway with texturing.....

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# 191 23-02-2012 , 08:50 PM
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Thats looking nice Pixal, did you do those bomb racks or am I safe........LOL..........dave




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# 192 23-02-2012 , 08:58 PM
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Thanks Dave. LOL. You are safe for now.


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# 193 23-02-2012 , 11:07 PM
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Looking good Pixal.

There was a model shop here in Michigan (USA) called Squadron Shop and they used the eagle head of the FW 190 as their company logo. I used to be an avid 1/48th scale WWII aircraft modeler ages ago. The shop is now mail order only but I recognized the emblem from your current screen shot.

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# 194 23-02-2012 , 11:14 PM
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Looks good

A nice MIA material x shader will be good for the metal

J

# 195 24-02-2012 , 01:49 AM
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looks good mate!!!! daves vid is bloody hany though...I will be using his method to make mine...I have some good close ups of the rivets etc....thanks dave

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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