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13-03-2011, 05:13 PM   #1
mastone
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rotate issues
Don't know if this belongs here, but I am running into some issues when rotating an extracted object ( a finger to be precise)
- I have moddeled a rudimentary hand and extruded one finger
- I have extracted ( select faces --> extract faces)the fingers and now I have some funky rotation issues, it is like the finger is adhering to a bounding box, have a look:
http://www.eyellem.nl/rotate_****up.html

I have looked in the rotation options and the extract options but nothing seems to help
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13-03-2011, 05:53 PM   #2
mastone
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found it, when you extract faces from geometry it groups everything....
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