Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 20-11-2014 , 09:49 PM
Registered User
Join Date: Nov 2012
Posts: 4

UV problem in maya 2015

Okay, so I'm planar mapping some flat surfaces and sometimes, I have no idea why, when I planar map (a flat plane for example with 10x10 divisions) the UVs break up into separate pieces. So I have to sew all the edges back together and it is making UVing a real pain in the ass. Is there a way to resolve this issue or am I justing doing something wrong? Planar mapping options are at default as well.

# 2 20-11-2014 , 10:06 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Sounds like you have a little glitch there, I had some thing similar when bring in a mesh from zbrush, if the uvs are close together select all the uvs then merge uvs set the thresh hold low.................dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads