Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-02-2006 , 08:39 PM
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lighting question

how do you make light come through a window so its like the sun coming through

# 2 14-02-2006 , 10:46 PM
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arnt u the guy who didnt buy Maya?

# 3 14-02-2006 , 11:17 PM
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why? whats the big deal


Last edited by Taylor1234; 14-02-2006 at 11:25 PM.
# 4 15-02-2006 , 01:27 AM
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sorry, people here dont take kindly to cracked software.... but i dont see the big deal, although it is illegal, as long as you dont make money with it, i say its fine,
and as for that question, use depthmap shadows...


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# 5 15-02-2006 , 08:22 PM
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Thanks Joopson that helps

# 6 15-02-2006 , 08:45 PM
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but how do you make the beam of light come through the window

# 7 15-02-2006 , 08:49 PM
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use a light, and put it facing the window from the outside, and add fog to it, and it should have beams kinda


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# 8 15-02-2006 , 09:29 PM
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Thanks a bunch

# 9 15-02-2006 , 09:42 PM
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did it work?


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# 10 15-02-2006 , 09:44 PM
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not really

# 11 15-02-2006 , 09:49 PM
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lol, sorry, it works for me, do you know how to make volume fog?


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# 12 15-02-2006 , 09:49 PM
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nope

# 13 15-02-2006 , 09:51 PM
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this kind of look ure after requires a lot of skill and usually global illumination its not so simple as just adding one light and wont be something anyone can really tell you without u learning from experience
here is a thread from CGtalk this forum is the largest of its kind and many pro's go here this may help u get an insight into how complicated things are but if u start from the begining one day like me u might get there.
https://forums.cgsociety.org/showthread.php?t=190232

# 14 15-02-2006 , 09:53 PM
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lol, thats why,

when you create a light, go to the attribute editor
go down to light effects and click the checkerbox next to the lightfog attribute...... then you should see a wire sphere around the light, if its a point light, if its a spotlight, you should see a wire cone and so on..., inside the sphere or cone is where light will appear, you can increase the size of those....... now make sure depthmap shadows are on on the light


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# 15 15-02-2006 , 10:09 PM
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it worked but its fuzzy cause the fog I took the intensity down but then it doesnt work:headbang:

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