Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-07-2008 , 07:05 AM
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Island help

How i can add Trees palms ... to my islands ?

I can do it with paintFX but it's very Hard for my PC amd Maya crush ....

Is it better to model trees etc... ? or there is some other fast way ?

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# 2 10-07-2008 , 07:49 AM
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Usually something like this is done in a landscape generator like Vue, but in Maya there are a couple of ways to do.

You could use paintFX and then convert to polygons, that usually helps a little, or as I did once, use sprites and cover the island in those by making the islands a surface emitter.

Chris

# 3 10-07-2008 , 05:02 PM
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if maya crashes each time you try to use paintFX then maybe you should make a seperate scene, draw some palm trees then composite the trees onto the final render




that's a "Ch" pronounced as a "K"

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# 4 10-07-2008 , 05:05 PM
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i also see you are using a lot of fluids, clouds, sky fog, and ocean, if you do my compositing suggestion then you should render all those into seperate layers, so then you can put the trees under the sky fog

oh, and you'll also have to make sure you copy the lights over to all the render layers or the lighting in the final composition will probably look off




that's a "Ch" pronounced as a "K"

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# 5 10-07-2008 , 08:43 PM
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at that distance you dont need detail.., no hero trees.., use cards.., (do a google serch) they are planes with the image of the tree with an alpha to make the rest of the card transparent.., can use it for leaves, trees, people, whatever.., its an old architecture trick but used very often in film production.., stuff like blade runner.., maybe the inside on a space station.., an island.., whatever

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take it easy and life will be easy
# 6 10-07-2008 , 09:04 PM
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Mirek's right.

use cards for far away trees, then possible go into paint FX for closer ones.


"No pressure, no diamonds" Thomas Carlyle
# 7 10-07-2008 , 10:28 PM
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I have alpha tree
I have tree texture

But how to connect

Tree texture -> colur
Alpha tree -> Transperant and it's not workin ?

# 8 10-07-2008 , 10:31 PM
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if they are connected like in the picture.., then go to the hardware texturing options and select from one of the drop downs.., 'combine textures'.., like in the picture.., see the AE


take it easy and life will be easy
# 9 10-07-2008 , 10:34 PM
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in my maya screen it's not working but whren i render it is 10x mirek user added image

you slove a big big problem to me user added image

# 10 11-07-2008 , 05:33 AM
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Well ok it's work with alpha but i think it's not good looking ... user added image
What to do ?

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# 11 11-07-2008 , 07:38 AM
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add some random sizes, angles etc etc.


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# 12 11-07-2008 , 07:41 AM
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Originally posted by gster123
add some random sizes, angles etc etc.

Is there a way not to do them One bye one :? or i must do them one by one ... ? user added image

Im not lazy but just askin for faster way

# 13 11-07-2008 , 07:55 AM
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You gould use a randomize script form highend 3d, or make one yourself?


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# 14 11-07-2008 , 08:07 AM
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Originally posted by gster123
You gould use a randomize script form highend 3d, or make one yourself?

mel ? how :headbang:

# 15 11-07-2008 , 09:42 AM
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learn to program and write stuff in the script editor

or just go ahead and search highend 3D for a script like gster123 said




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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