Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-10-2003 , 01:24 AM
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Alley in Erice

Found a nice image and trying to reconsturct it

The real image can be found here:

Erice

and the current imag e Imade is attached

Comments please.

PS: I am planning on adding some details which are not in the original to make it a bit more lively.

Nir

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Nir Sullam
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Last edited by nirsul; 10-10-2003 at 01:27 AM.
# 2 10-10-2003 , 01:42 AM
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Pretty sweet man! reminds me of this level in Counterstrike.

# 3 10-10-2003 , 09:53 PM
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really cool man!

# 4 10-10-2003 , 10:39 PM
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Ease up on you're light a bit, and show us some of that (what looks like) great texture work.

Do you plan on doing some of that vegitation? A bunch could be texture work, but i would suggest using some PaintFX also for a lil more volumetic ones (like closer to the walls)



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# 5 10-10-2003 , 10:45 PM
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Originally posted by Vectorman
Ease up on you're light a bit,
Do you plan on doing some of that vegitation?


Thanks

not sure about the veggies - I think I will try both , the light is quite pale - the Final Gather is what made it bright.

Still much more work to be done here.

Nir


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# 6 10-10-2003 , 11:35 PM
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I agree that the image is currently too bright. Perhaps lessening the saturation on any textures there and or dropping the intensities on scene lights.


# 7 11-10-2003 , 07:10 AM
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Nice job on the texturing! You are surely on your way to recreating that image. As for the lighting..I think the reason it looks too bright is because I see no shadows? Maybe its just me. But good job so far! Keep it updating user added image


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# 8 11-10-2003 , 10:07 PM
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added some details but still working

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# 9 11-10-2003 , 10:16 PM
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Top most window can see through to the background user added image

The red cloth hanging out the window looks like its coming out at an angle and not dropping down naturally.

Looking very good thus far.


# 10 12-10-2003 , 12:09 AM
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Looking good so far. I think you should tone down the bump just a tad though.


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# 11 12-10-2003 , 08:43 AM
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Originally posted by Blinn
Looking good so far. I think you should tone down the bump just a tad though.

I think so too - thanks

nir


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# 12 12-10-2003 , 08:44 AM
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Originally posted by [icarus_uk]
Top most window can see through to the background user added image

The red cloth hanging out the window looks like its coming out at an angle and not dropping down naturally.

Looking very good thus far.

that is true - I will take care of it - thanks

nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
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# 13 15-10-2003 , 11:20 PM
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here is the updated image - I tried adding grass but MR does not render it (PaintFX) and I also tried using billboards but could not get rid of some strange shadows.

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# 14 16-10-2003 , 12:14 AM
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Try rendering the painfx as one pass using the software render and then composite it on top of the mray image.


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# 15 16-10-2003 , 08:59 AM
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Originally posted by fredriksson
Try rendering the painfx as one pass using the software render and then composite it on top of the mray image.

That sounds like a good idea - but I cant make the PaintFX plants to look real - they look too fresh and I still am not sure how to blend them (it is possible)

nir


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