Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 13-02-2013 , 11:28 PM
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Textured Brake Discs.

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# 17 14-02-2013 , 01:05 AM
Acid44
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DAMN those look good O_O

Excellent disc shader, not many people can get those right.

# 18 14-02-2013 , 09:46 AM
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The disc shader looks good not to sure about the nuts and bolts would thought they would be more of a mild steel colour........................dave




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# 19 14-02-2013 , 12:38 PM
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Thanks Dave, yeah, think you are right. I must have had texture blindness last night user added image

Now onto the Brake pad. user added image

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Last edited by clearairstudios; 14-02-2013 at 05:10 PM.
# 20 19-02-2013 , 05:50 PM
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Been a bit busy with paying work but had chance to do the Brembo Pads.

Cheers

Gary

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# 21 19-02-2013 , 08:32 PM
EduSciVis-er
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Is that uv stretching along the sides or does it look like that actually?

# 22 19-02-2013 , 10:27 PM
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Lol, no it looks like that.

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Last edited by clearairstudios; 20-02-2013 at 12:23 PM.
# 23 20-02-2013 , 12:32 AM
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Okay, I didn't think so, cause everything else looks excellent, but I googled brembo pads and I don't know what they're made of, but I couldn't find any that had that pattern. What material is it (physical material I mean)?

# 24 20-02-2013 , 11:08 AM
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really love your shader work. very realistic to me user added image


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# 25 22-02-2013 , 09:03 PM
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These are going on the GTR now.

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# 26 23-02-2013 , 02:00 AM
Acid44
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If all this is done in Maya, I'd hate to imagine you with Keyshot D:

Those look amazing

# 27 23-02-2013 , 11:09 AM
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If all this is done in Maya, I'd hate to imagine you with Keyshot D:

Those look amazing

All VRay for Maya user added image.

I've not given Keyshot a try as of yet. Is there a demo version?

# 28 23-02-2013 , 09:12 PM
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# 29 24-02-2013 , 09:25 AM
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How many polys are you upto. Oh and sweet render. Don't really see the need for keyshot.

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