SimplyMaya
Community
The SimplyMaya Forums
View all Forums
A place you can ask or answer VFX related questions
Latest forum posts
please help ! after animation suddenly mesh stopped following the bones .
Skin Weight tool only paintint one polygon at a time
Stick objects together vs extruding
Can't drag and drop viewport
he Rat King Theo Von Crashes Michael Rapaport's TFATK Party Animated
UV disappears after mesh>combine
News and articles
News & Articles
Vfx related news and articles
Random news
Creating Dynamic Rope in Maya 2016 Tutorial
Texture collaboration system (Coming Soon)
Upload or Download textures
A place to download great textures or share your own with the community
Legacy Resources
Latest uploads to our system
View new Posts
Edit your profile
View threads your subscribed to
User control panel
Training
Maya Training and Tutorials
View all training
View hundreds of hours of Maya training online or via download
Looking for something specific?
Focus on Archviz & Environments
Focus on Organics
Focus on Hard Surface
Focus on Lighting, Rendering & Texturing
Focus on Dynamics, Rigging & Animation
Post Production
Training options on SimplyMaya
Current member status:
Not logged in
Create Account
Pick a streaming payment plan
We offer several different subscription options for our online training
Try streaming for free
Watch up-to three hours of training over a 10 day period for free
Buy training for download
Choose the content you want and buy it outright, downloads don't expire and you can keep them for as long as you'd like
Latest training
Integrating 3D models with photography
Substance Painter 2017
Complex UV Layout in Maya 2018
Training you might like
Introduction to Maya - Rendering in Arnold
Creating characters In Maya and Zbrush
If you want to ask a SimplyMaya training related question use this forum:
SimplyMaya tutorials
Create Account
Sign in
Username
Password
Sign in
Forgot Password?
SimplyMaya Forums
Welcome to the forum, feel free to ask questions here.
SM Forums
/
Lounges
/
Maya Basics & Newbie Lounge
/ extract tool.
Register
FAQ
Calendar
Mark Forums Read
Maya Basics & Newbie Lounge
Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have
Free streaming trial
available.
Join the conversation. Reply to post
Thread Tools
10-09-2006, 10:05 AM
#
1
Blayd
Subscriber
Join Date: Sep 2006
Posts: 49
extract tool.
Hi all,
I originally posted this in the modeling section but got no responses, so I thought I'd try here.. if this is the wrong place please forgive me.. but I'm stuck..
I'm working through a book for Maya. I'm at a point where I have a full body geometry, I want to select the faces of the hips and legs of the model, and I am supposed to use the extract tool to make the legs and hips a seperate mesh. I selected the faces, opened the tool, made sure the box is checked " seperate extracted faces" ( to make the extracted faces a new mesh according to help files ), I click extract and get an error messege saying, " No Object matches name:ChipOff1, the model turns from green highlight to white. the lower legs and hips part isnt a different mesh.
If I click on the box to UNCHECK seperate extracted faces, the model shows the manipulation tool, I can go to inputs and change "keep faces together" from off to on, ( making the faces stay together?) but it is too still part of the torso. Any body have an idea what I'm doing wrong here? I can usually figure most everything out as I go, but this one is got me stuck so I thought I'd look for help. Could it be that at one point in the early stages of building the model, the legs and hips were "combined" to make the whole body one mesh? I'm basically just trying to seperate the legs from the body as a totally different mesh. Any and all replies are appreciated.. I have some screen shots available if anyone would like to see, I'll check back.
Taylor
And yes, I have "keep faces together" checked in tools options.
:headbang: :headbang:
Last edited by Blayd; 10-09-2006 at
08:25 PM
.
Reply with quote
Blayd
View Public Profile
Find More Posts by Blayd
10-09-2006, 08:29 PM
#
2
Falott
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
convert the mesh to subD and back to polygon. then delete all blind nodes if left in the hypergraph. try again. this is a alternative script - detachSeparate (highend3d.com)
__________________
everything starts and ends in the right place at the right time.
Reply with quote
Falott
View Public Profile
Find More Posts by Falott
11-09-2006, 05:32 AM
#
3
Blayd
Subscriber
Join Date: Sep 2006
Posts: 49
Thanks for the reply. I'll try it the way you wrote. What I wound up doing was using the split poly tool, cutting a new line around the waist and deleting the faces so the torso and the lower body werent attached, then extracted. I now have two seperate mesh objects. Thanks for the help.
Reply with quote
Blayd
View Public Profile
Find More Posts by Blayd
Reply
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
problem with extract tool
banksta
Maya Basics & Newbie Lounge
1
02-11-2008
07:40 PM
F9 key...
Jo Wand
Maya Basics & Newbie Lounge
9
24-04-2008
04:28 AM
Extract tool help
XtremeAMX
Maya Technical Issues
2
09-05-2007
04:58 AM
Basic Problem..extract tool
Blayd
Maya Modeling
10
25-09-2006
11:24 AM
Extract Tool - problem
noanswer42
Maya Basics & Newbie Lounge
8
02-02-2006
05:25 PM