Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-06-2004 , 08:28 PM
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June Noob Dragonhawk

HI guys!
I will try to model,texture and aniamte a dragon.within this month i will not come to the animation part because i have not much time....but i will aniamte it later....especially on summer holidays i gonna learn maya a lot....well for the dragon i seached this images as possible reference views....



As a side:

https://www.blacklinx.it/BlackLinX/Bi...onSideView.jpg

https://www.creaturecrates.com/Mediev...n/m_dragon.htm

https://psyko.homeftp.net/arania/images/bludrag.jpg


as a front:

https://www.andrew.cmu.edu/user/jayeu...ragonFront.jpg

https://www.dragonquestfrontiers.com/dragon-head.jpg

# 2 10-06-2004 , 01:10 PM
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i decided to use the foloowing as a side view...

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# 3 10-06-2004 , 02:36 PM
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this simple shape costs me ca. 2h ...cant believe how slow i am...

# 4 10-06-2004 , 02:38 PM
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.

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# 5 10-06-2004 , 02:47 PM
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Speed comes with practice. Keep it up!

# 6 10-06-2004 , 02:53 PM
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Good start, dont stop, keep going!


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# 7 10-06-2004 , 04:12 PM
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i prepared the head for extruding the horns or hair which comes out of the top of the head...(look at the posted image plane)...and i made `em

I would never think that i rule so much in maya YEAH!!!

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# 8 10-06-2004 , 04:16 PM
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every thing is a little too square...........the top and bottom of the mouth, the nose thing with the spikes coming out of it and the horns they all need more roundness


<embed src="https://img.photobucket.com/albums/v631/kman3/dial.swf" type="application/x-shockwave-flash" pluginspage="https://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="100" height="100" quality="best" play="true" loop="true" align="center" scale="showall" play="true"></embed>
# 9 10-06-2004 , 08:43 PM
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I made more spikes and prepared the mouth for the teeth....

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# 10 10-06-2004 , 08:46 PM
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here is a wireframe picture... i try to keep it as low poly as i can ....just like mtmckinley teache dit for me in my humanoid WIP....

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# 11 10-06-2004 , 09:01 PM
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Tried a bit with fur....this came out lol :

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# 12 10-06-2004 , 10:11 PM
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Yeah man i rule lol.... well this here is my current status of my dragon YEAH ....( sorry I'm just happy)

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# 13 10-06-2004 , 10:12 PM
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i think i need to tweak the start of the spikes (the black area on the pic) and make it more round in the low poly model... after that i ll go over to the Teeth!!!!

# 14 10-06-2004 , 10:22 PM
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Coming along well. Watch out for the dark patches. Might be normals issues there.

# 15 10-06-2004 , 10:26 PM
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last pic seems to be stolen from morrowind user added image

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