This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Thanks Guys
Still some bits to do (mainly cables and the bits you cannot see). Just did a colour test to see if I can get away with just shaders with noise but I think not will have to UV this, that sounds like fun....LOL......dave
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