Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-01-2004 , 06:41 PM
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Join Date: Jan 2004
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exporting/importing weight maps

hello again.
I have a new problem in that i want to change the position of my bones since skinning and a little weighting. I have followed instructions to export the weight map, change bones, then import the weight map back in, howover when i import the weight map it does not have my original weights on.

When i export i am selecting the skin then export weight map.
I then detach skin, move bones, then re- bind the skin.
I then selct the skin and import the weight map. It assembles the character like it is working but it just seems to have default weights, not the same which i seemed to export.

Any ideas?
cheers,
matt

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