Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-05-2004 , 05:17 PM
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Apache texturing

UVs anyone? How about 47000+ of them? user added image

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# 2 11-05-2004 , 05:24 PM
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looks good KB....


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# 3 11-05-2004 , 05:27 PM
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Have fun. Kman. :p


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# 4 11-05-2004 , 10:42 PM
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Played around with some procedural shaders. Here's a test render.

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# 5 12-05-2004 , 01:27 AM
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Played a bit more with the shader and lighting...
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I think this is good enough base for converting it to file texture and continue from there... c&c?


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# 6 12-05-2004 , 01:41 AM
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Looking better and better mate.....


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# 7 13-05-2004 , 01:39 AM
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Started doing the bump maps. Forgot to turn the smoothing on in the first pic and shadows in both of them :/ ...

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# 8 13-05-2004 , 01:41 AM
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sweet dude you texture better than me hehehe


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# 9 13-05-2004 , 02:45 AM
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son of a biatch......damn fine texturing.....

# 10 15-05-2004 , 01:00 AM
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pfff...

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# 11 15-05-2004 , 02:00 AM
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Some very nice texturing there KB user added image

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# 12 15-05-2004 , 03:53 PM
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Thanks guys. Added some rust and corrosion today (too much?).

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Gonna try and add some dust and dirt too.


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# 13 15-05-2004 , 04:26 PM
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maybe just a bit to much rust but it looks dame sweet.. your putting me to shame...


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# 14 15-05-2004 , 04:30 PM
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Originally posted by Kurt
your putting me to shame...

lol.. you're funny... thanks for the comment. i was a bit unsure of the amount of the rust. let's see what happens after i add some more dust and dirt. i'll tweak the rust some more after that...


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# 15 16-05-2004 , 12:44 AM
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I think I'll call this piece done. It's not like they're painted in real world but who cares user added image Real ones are kinda boring user added image

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