Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-10-2002 , 07:06 PM
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Help on the Basic Dog tutorial

Hey Boys 'n gals ,
I could use some help on the Basic Dog tut featured on this site.

Got Maya 4.5 fired up.

Create Polygon > Cube
Smooth

Modify > convert polygon to subdiv

Right mouse click > Face

Edit Polygons > Extrude Face ...

then I get an error stating > Error : polyExtrudeFacet works on polygonal faces.

DOH ?

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Plz help me out here ...


what we do in life echoes in eternity
# 2 04-10-2002 , 07:12 PM
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When you convert Cube from polygon to subdiv you must use Subdv meni for editing not Edit poligons.

Or just convert beck to polygons then use Edit Polygons meni with
options for poly.

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I love mechanical thing.
# 3 04-10-2002 , 07:59 PM
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hmm strange
It says so in the tutorial ... user added image

I'm really a beginner , not so funny then when tuts don't go as planned ... makes you lose hope ...

can it be that my version is different from the one used in the tut ?

would be kinda weird, not ?


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# 4 04-10-2002 , 08:07 PM
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Referring the text above: You have converted the model into a SubD. SubD's have two modes: polygon and standard. Before you can extrude a face you must be in polygon mode. This can be selected from Subdiv Surfaces -> Polygon Proxy Mode. Hope that helps...


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# 5 04-10-2002 , 08:50 PM
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Its no possible to work with polygonal tools on subdiv object.

This tut has error .Simple don`t convert poly in subdv. And try continue with tut.


Hope that helps.


I love mechanical thing.
# 6 04-10-2002 , 08:58 PM
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Or maybe I wrong?

Originally posted by kbrown
Referring the text above: You have converted the model into a SubD. SubD's have two modes: polygon and standard. Before you can extrude a face you must be in polygon mode. This can be selected from Subdiv Surfaces -> Polygon Proxy Mode. Hope that helps...



I love mechanical thing.
# 7 04-10-2002 , 09:08 PM
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On the contrary my friend .. polygon tools work with Sub´Ds surfaces .. for example the best way to work with Sub´Ds is like this ...

Two Pane layout with perspective view in both ... In one you hide Polygons and in the other you hide the Sub´Ds surfaces. The one you are going to work in is the Polygon Proxy one .. however you can´t see it yet since you haven´t selected it, Left-click somewhere in the perspective view and select Polygon from the pop up ... There! You´ve got yourself a polygon to start working with ... watch it update in the Sub´D view user added image

Hope it´s clear ... user added image

(by the way: remember to actually create a sub´d surface though .. )

# 8 04-10-2002 , 09:14 PM
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adl: That's the way i use SubD's as well mostly. Recently I've tried to stay in pure polygon modeling as long as I can. Then when I have that masses of the model right, I move to more detailed modeling in SubD's (creasings, fine tuning, etc...).


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# 9 04-10-2002 , 09:19 PM
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Originally posted by adldesigner
On the contrary my friend .. polygon tools work with Sub´Ds surfaces .. for example the best way to work with Sub´Ds is like this ...

Two Pane layout with perspective view in both ... In one you hide Polygons and in the other you hide the Sub´Ds surfaces. The one you are going to work in is the Polygon Proxy one .. however you can´t see it yet since you haven´t selected it, Left-click somewhere in the perspective view and select Polygon from the pop up ... There! You´ve got yourself a polygon to start working with ... watch it update in the Sub´D view user added image

Hope it´s clear ... user added image

(by the way: remember to actually create a sub´d surface though .. )

I do no`t now that.

Thanks. user added image


I love mechanical thing.
# 10 04-10-2002 , 09:20 PM
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That´s a great approach .. instead of changing to Sub´Ds right at the beggining, although I´m going to brush up on the workflow recommended by Andrew Carmenish in his site.

Nurbs-->Polygon-->Sub´Ds ... read why there.

(Besides .. darn I need to learn those Nurbs!)

# 11 04-10-2002 , 09:27 PM
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Originally posted by adldesigner
That´s a great approach .. instead of changing to Sub´Ds right at the beggining, although I´m going to brush up on the workflow recommended by Andrew Carmenish in his site.

Nurbs-->Polygon-->Sub´Ds ... read why there.

(Besides .. darn I need to learn those Nurbs!)

Intresting theory. user added image
user added image


I love mechanical thing.
# 12 04-10-2002 , 09:29 PM
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Whee!!! The Human Head site is up again!!! Didn't know that. Muchas crazias or something user added image


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# 13 04-10-2002 , 09:30 PM
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Originally posted by kbrown
Whee!!! The Human Head site is up again!!! Didn't know that. Muchas crazias or something user added image

<-- Had the same reaction when I found out myself ... hehe

by the way "muchas gracias" Lol

# 14 04-10-2002 , 09:51 PM
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human head site?..hmm rings a bell.. please enlighten me.

# 15 04-10-2002 , 09:54 PM
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scroll up about four posts up ...

-and read- .. user added image

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