Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-12-2004 , 05:09 PM
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problem sub-d and mentalray

Hey i got problem with rendering sub-d`s with mentalray renderer!!! Is there something that is needed to be turned on???


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# 2 17-12-2004 , 06:51 PM
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MR only renders quad faces.

try collapsing you geo, or manually making your base mesh all quads.

its in the docs.

# 3 17-12-2004 , 09:15 PM
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Originally posted by vladimirjp

its in the docs.

Dont get this last word!!! I think that all of sub-d are quads!!! I will try to get rid of triangles if there are any!!! Thank m8!!!


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

Sorry for bad English, See ya
dead mosquito-blog-on english too
# 4 18-12-2004 , 02:04 AM
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Originally posted by Ankalagon
Dont get this last word!!! I think that all of sub-d are quads!!! I will try to get rid of triangles if there are any!!! Thank m8!!!

maya supports non-quad subD's.
subD's are not "all quads"
use your selection mask in the edit poly menu,so u can only select tri faces or n-gons,
docs = documentation or help files.

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