Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-07-2007 , 07:39 AM
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Socom mk23

This is the best i could get out of the Socom mk23 gun used in Metal gear series

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# 2 16-07-2007 , 07:40 AM
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this is another angle

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# 3 16-07-2007 , 08:21 AM
Jr.Who
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Here’s a couple of recommendations:

Take off the primary visibility of the HDRI
Make the plane on the bottom a different color than pure white (it kinda hurts your eyes to look at it, when it’s that intense)
user added image

# 4 17-07-2007 , 01:50 AM
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hehe i did take the primary visibilty, but after i was done rendering and i didnt wanna wait for the render i just posted it anyways, and yeah i agree with the plane color but am extremly new to this i have no idea on rendering, material attributes or stuff like that, so i just did the most basic thing i can think of, a model pic, u know when u see only the object with nothing around it, and plane white plane was the first thing that came in mind

anyways is it good though user added image?


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# 5 17-07-2007 , 05:11 AM
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It's good, but it's hard to see.

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