Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
looking very nice...i say leave it like it is...aside from the texturing : ) the two blood spots look a little weird, either more of it..or none of it : ) just looks like he was eating a burger and spilled some ketchup : )
here's what is probably the finished skirt thing - unless you can sport some big problems - I know it might be a bit wide - but the final pose (if I get that far) should make it look not too bad.
i didn't get time to rig it or create an environment
extra things - the eyes have a texture just get washed out with the dome light
didn't texture the small tusks and didn't change them - basically forgot
REALLY enjoyed this challenge - this is definitely the best texturing and modelling I have done. I said at the start this was to learn some better texturing and I have def leraned loads
I would also like to congratulate you on your open mind to all our comments and suggestions. You made all of us part of the creation process and thats why this thread has been seen more than 2900 times...
wow a very good work! i think i have to hurry up with my dragon lol.....but the firste week of my holidays should be enough to get it done....hope you go online oftener cb8rwh !!!!
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