Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 02-03-2010 , 09:22 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472

Vertex to locater

Hi
I have a problem were I click on the vertex but the locater is in the postion that the vertex would be if I pressed the 1 button any ideas..........thank dave

Attached Thumbnails
# 2 03-03-2010 , 08:15 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think that's normal, as that is the actual position of the vertex.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 03-03-2010 , 08:25 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Yeah, that's the position of the actual vertex, while the other one is just the smooth mesh preview surface position. If you press '2' on your keyboard, you'll see your original mesh over the top of the smoothed mesh. Then you'll be able to edit/see your original vertexes directly, while maintaining the smooth mesh preview.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 4 03-03-2010 , 09:09 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
This has only just happend, before the locater was over the vertex when I pressed the 3 button, all I did was go to display show non planer faces then this happend? thanks for your replys.......dave

Edit: I must be wrong I just reset pref still the same.......thanks all the same......dave


Last edited by daverave; 03-03-2010 at 09:41 AM.
# 5 03-03-2010 , 12:08 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I have been using maya for a very long time and I am quite sure hardware smoothing acts the same as poly proxy mode where the move widget is always on the vertex cage position not the smoothed position.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads