Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 08-03-2011 , 06:23 AM
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that is nice, thanks a whole heap honestdom. That's better than anything I found. I'm still not entirely sure I'm going to participate in this months comp. I had plenty of time to start modeling today but ended up spending all my free time playing around with soft bodies. I just can't seem to pull myself away from it....so much fun haha. Making water balloons, jello, you name it.

Perhaps I'll model something right now before I go to bed. Otherwise I'll never get started.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 17 24-03-2011 , 04:59 AM
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Ok, I just watched 3rd & 7th thread that was posted and was inspired to re-enter this comp. Not much time left I know but I'll give it my best shot.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 18 24-03-2011 , 05:45 AM
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Got started on a walkway.

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Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 19 24-03-2011 , 06:53 AM
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Won't know how much detail I can add until I block out the scene.

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Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 20 01-04-2011 , 05:19 PM
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After blocking out my scene, I quickly realized that there was no way my computer would handle the poly count so I never tried to complete my entry. Just in case anyone was wondering.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
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