Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-05-2004 , 11:30 PM
Gun-Kata's Avatar
Registered User
Join Date: Jan 2004
Location: Los Angeles
Posts: 68

Squash and stretch with Skele

Hello, I'm about to start rigging a spherical character. I was thinking I'd put the basic skeleton in there, but I'd also like it if his body did some squashing and stretching. How would I do this?

# 2 08-05-2004 , 02:51 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
You can scale and key the bones... Just make sure you know the number values in the channel box if they are not all zero...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 16-05-2004 , 10:53 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
The bonus tools from A|W's site contain some sort of stetchy ik script too - much easier than setting it up manaully and works well from what i saw

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads