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01-02-2005, 02:25 PM   #1
Forlax
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Moving a rigged character
I have a rigged character.

I want to translate the character in an animation. When I just select the character and move it, the skeleton stays behind. When I select the skeleton and the character, and then move them, the skeleton bends along with the bound characer.

What am I doing wrong?
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01-02-2005, 02:50 PM   #2
Forlax
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Okay I realise what's happening.

I have locatorsfor the knees attcheced to the ankle IK handles.

If I delete the locators the body moves with the skelton without bending at the knees.

Ideally, I'd like to keep the locators to amke animation easier.

Anyone advise me?
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01-02-2005, 05:46 PM   #3
kbrown
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You could for example group the character and the rig under one transform node. Then you can move them together wherever you need...
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