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08-04-2008, 12:19 PM   #1
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mmelcot's Avatar
Join Date: Oct 2007
Posts: 1
The good workflow
Hi guys!
I learned maya with a lot of tutorials, each time learning a piece of this incredible software.
Now i know more or less how to make a mesh, a rig, a skin, a hair, a cloth... but how make a project with all together?...

I am currently working on a short-movie where I need to animate a model of a woman, so here's the workflow I've imagined before starting the work. Could somebody tell me if it's ok, and it wouldn't create some issues that can't be reversed in the future....?
-Creation of the mesh
-Creation of the UV
-Creation of the hair
-Creation of the cloth
-Creation of the skeleton
-Lighting/Cameras and Shaders

I'm working with fast-motion with my model. Is it better to use nurbs for my hair instead of maya hair, because i heard the hair have some problem with fast motion....

One more question: could the hair-step and the cloth-step be done after the skinning?
I'm actually with my skinned model, and I would like to put it some hair and cloth, without making the skinning once again...

Thanx folks!

Last edited by mmelcot; 08-04-2008 at 12:22 PM.
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11-04-2008, 06:59 PM   #2
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AnthonyCg's Avatar
Join Date: Jun 2006
Location: Washington D.C
Posts: 620
Well, that's the flow for most projects. Since you're doing an animation, you wanna plan out on paper what will happen. Draw out your characters, locations e.t.c seperately. Then you want to make a storyboard that will summarize your animation with art panels and annotations. Planning is really important. Make sure you get every detail well planned out before starting or you may end up running into walls a lot.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
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