Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 10-08-2004 , 12:32 AM
Tzeentch's Avatar
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Join Date: Jul 2004
Location: Great Falls, MT
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One question...

Just a quick question....probably gonna take about two seconds to answer, but it's been bothering me for the past two weeks.

How do I create a really convincing starfield in Maya?

# 2 11-08-2004 , 03:26 PM
carrot juice's Avatar
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Location: San Antonio, TX
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1. pfx brush (galaxy i think)

2. paint texture in photoshop/find photo of starfield

3.use multiple planes with transp maps on a black BG for a sense of motion

# 3 11-08-2004 , 05:30 PM
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Thanks, I'll give some of those a shot. As it stands now...I had a big cube and each face was mapped with a starfield picture...but it always looked blurry.

# 4 11-08-2004 , 06:25 PM
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that could be due just to your image not being high-resolution enough. for a panoramic backround it's got to be EXTREMELY hi-res to look very good. maybe try and find some hi-res hubble photos or somehting. i remember finding a database of those at NASA.gov a while back...

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