Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-01-2007 , 04:11 AM
Razzie's Avatar
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Join Date: Nov 2006
Location: Holland
Posts: 23

Help with car windows

Hi there! Im making my first car with Maya and following the probably known : Ford Focus modeling tutorial.
I made this ( poly converted to sub-D):

user added image
user added image

Well, the tutorial only covered the main shape of the car. Now I was wondering what the most effective way was to model the car windows.
Probably the best way was not cutting out the windows in the first place..
Well if you guys can help, please do.

Thanks, Raz

# 2 01-01-2007 , 04:21 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
hi,

i'm by no means an expert, but i would extrude the edges connect the vertices and would shape them into desirable form where need to.
Then select the faces en use the extract function/or just select the faces and assign a glass shader to it.
I hope this helped
goodluck

# 3 01-01-2007 , 04:47 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
that's a ford focus? damn i've never seen such a stunning display of realism. (user added image) as for windows, i don't think i'd make them a part of the car geometry, but then again i don't model cars.


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# 4 01-01-2007 , 07:36 PM
Razzie's Avatar
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Join Date: Nov 2006
Location: Holland
Posts: 23
Lol, obviously its not a Focus :E. Well im gonna try making the windows from a single face and then extracting the edges.

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