Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-01-2010 , 07:43 PM
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Join Date: Jan 2010
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rigging problem!

hi everybody!

i modelled two legs, rigged and combined them with the command "animation -> skin -> bind skin -> smooth skin"

everything works cool but when i am press "delete all by type history"
the joints aren't combined anymore with the legs?!

does the command "delete by history" not work with joints/rigged bodies?

thanks!

# 2 27-01-2010 , 11:38 PM
mantoo's Avatar
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Join Date: Aug 2009
Posts: 2

HI

You should first delete the Delete history than bind the skin

If you delete the History after bind skin than you face that type of problem

# 3 28-01-2010 , 08:44 AM
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Join Date: Jan 2010
Posts: 6
ok thanks, next time i will take care of this problem! thanks!

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