Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 08-08-2006 , 01:54 PM
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Well done indeed! keep us posted!


"Ad astra per aspera..."
# 17 08-08-2006 , 02:07 PM
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Its looking great man...keep going...

# 18 08-08-2006 , 03:17 PM
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updates with textures coming soon, today or tomorrow.

Galadiel

# 19 08-08-2006 , 03:28 PM
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very good work so far ..I really like it ...cant wait to see more updates

# 20 12-08-2006 , 01:33 PM
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Hi

always in the texturing process.....i'll update soon!

user added image

# 21 12-08-2006 , 06:30 PM
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cant wait to see your updates


Last edited by mmoore5553; 12-08-2006 at 07:27 PM.
# 22 13-08-2006 , 08:21 PM
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Hi all

have some problems with the uv mapping. This is the first time i UV map....and it's really time consuming at the moment.
Yesterday i finished the uv mapping and took a snapshot from the House part...but there was something wrong....some uv's are not nice and clean...so my texture was going off target.

Searching for the uv's which causing the problem today.

I hope i can show you some updates in the next days.

Galadiel

# 23 13-08-2006 , 09:31 PM
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your house looks absolute great Galadiel
i like it very much
just like everyone else can't wait for the textures


------------------- WIP ------------------


--------------- Finished Work -------------
Apache Helicopter
Armoured Personal Unit
Apache Finished
Ferrari 360
Mech
# 24 13-08-2006 , 09:54 PM
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thank you all!

give me some more days ok

user added image

Galadiel

# 25 14-08-2006 , 01:59 AM
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Hey Galadiel - how is it in Germany? Great work on the haunted house so far - it's looking very cool!

I haven't done Kurt's tutorial so I am not sure how he maps the UVs, but you usually have to spend quite a bit of time rearranging them in the UV texture editor before you take a snapshot. It can be a bit time consuming, but once you start texturing, you will see how it works.

Looking forward to seeing some more progress.

# 26 14-08-2006 , 02:12 AM
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Uv's can be very time cunsuming... I rember when i was first learning they took me the longest to get figured out.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 27 14-08-2006 , 02:56 AM
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gute arbeit, well done!

ps. ebenfalls aus nrw, (koeln) aber zeitweise nach england abgewandert.

weiterhin viel erfolg

# 28 14-08-2006 , 03:06 AM
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good work, well done! HP likewise from North-Rhine/Westphalia, (Cologne) however occasionally to England moved away. further much success


translating what farbtopf said


user added image


if wrong sorry ...dang bablefish lol ..

# 29 14-08-2006 , 05:44 AM
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Hi

it's a rainy day here in Germany and cold too

Thank you for all your answers. I must become familiar with the UV layout first. It's the first time for me. I have rearranged them within a couple of hours. The whole process took me 20 hours or so. (i hope that was correct english now ;o)

:blush:

Galadiel

# 30 14-08-2006 , 09:35 AM
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Here some of my UV's

the uv's on the mini_house and the uv's in the editor.

I think they are clean enough now for the snapshot.
I will make the big_house Part tomorrow.

Galadiel

user added image

user added image

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