Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-07-2020 , 08:05 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

Rendering

Hi everyone, what's the choice of renderer for interior lighting. Im trying to move on from mental ray as it seems the industry abandoned it several years ago. Im checking out Arnold but it seems that render times are off the charts compared to mental ray!

# 2 29-07-2020 , 12:09 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
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Hey Murambi! user added image It's been a while. Hope things are good. But yeah, about that renderer, I bailed to Redshift. I was forced lol but thank goodness because it's fast and straightforward, especially if you're accustomed to mental ray. The naming conventions are somewhat similar. Maya 2016's mental ray implementation was driving me up the wall and the interior render time I was getting in Arnold when Maya 2017 dropped just wasn't working for me either. Rough days.

-Gen


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# 3 05-08-2020 , 06:01 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

Hey Murambi! user added image It's been a while. Hope things are good. But yeah, about that renderer, I bailed to Redshift. I was forced lol but thank goodness because it's fast and straightforward, especially if you're accustomed to mental ray. The naming conventions are somewhat similar. Maya 2016's mental ray implementation was driving me up the wall and the interior render time I was getting in Arnold when Maya 2017 dropped just wasn't working for me either. Rough days.

-Gen

hmm ok let me try my hand at redshift! I dont understand why Maya is pushing for arnold like that, the render times are ridiculous just to try and get noise out of an image

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