Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-06-2010 , 05:45 AM
maheshsubbiah's Avatar
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3d paint tool

hello all,

attaching a link to image.

https://img291.imageshack.us/i/53129349.jpg/

why doe my image show up in One UV plane while the uvs in another

I am not able to use my 3d paint tool. can this be the reason for it?
I get the below message when i try to.

// Warning: Some surfaces have no file texture assigned to the current attribute.

Please help

Mahesh

# 2 29-06-2010 , 06:49 AM
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All UV's have to be in the 0-1 space to work correctly.


"No pressure, no diamonds" Thomas Carlyle
# 3 29-06-2010 , 10:58 AM
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Lead Modeler - Framestore
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Maya is telling you to assign a texture so you can paint on it. There are attributes to do this under the paint tools ae, it says save texture etc and will ask for a file type and so on. The texture is then stored in your Maya project folder under 3dpaint textures

cheers
Jay

# 4 29-06-2010 , 12:42 PM
maheshsubbiah's Avatar
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thanks gster, thanks jay

@jay: i have tried this tool before for covering the seams on a model using clone tool before and it worked fine. i am aware of the points that u have mentioned and i have tried those already but like what gster says the uvs should be in 0 to 1 plane.

The uvs for the model which i have mentioned above was in 0 to 1 plane so thats why it worked.

but this time i have modelled a human character with clothes and other acessories on. I uv mapped the head, body, clothes and shoes in seperate uv planes. This i did so that i get a better resolution for the head and body. Even when u save the polygon snapshots u have an option of defining the range area.

another thing that i want to add is that the textures are getting placed properly for the head, body, clothes etc.. Its just the 3d paint tool.

mahesh

# 5 29-06-2010 , 01:05 PM
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Just out of interest, are they sharing the same shader???
If so the 3dpaint tool wont work at all

J

# 6 30-06-2010 , 02:39 AM
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for the body and a head i used a common shader but for all the clothes i have used a common shader since the uvs for all clothes are arranged in one uv range.

after ur reply i tried assigning a seperate shader for just one piece of clothing but its still the same, still not working.

# 7 02-07-2010 , 01:09 PM
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got it working guys.

got all the uvs in 0 to 1 plane as gster said. but i had to make a seperate uv set for head, body, clothes etc.

thanks gster and thanks jay for your help.

mahesh

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