Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-07-2003 , 02:16 AM
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Join Date: Apr 2003
Posts: 21

mirror

hi,
i modelled half of a car...and i want to mirror it to make the other side. my model is made of polygons only. when i try to mirror it says it has to subdivs or something. so how can i mirror to complete the whole car. thanx a lot.

# 2 03-07-2003 , 02:27 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I have a mirroring vid at my personal site if interested.

Link in sig.

# 3 03-07-2003 , 06:19 AM
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thanx a lot...i will check it out.

# 4 03-07-2003 , 06:29 AM
Blinn's Avatar
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Location: Nova Scotia
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I think you are probably using Subdiv Surfaces -> Mirror, when you should be using Polygons -> Mirror Geometry for polygons.

Im sure the video will answer your question if not.


________

- Jacob
# 5 03-07-2003 , 06:30 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I actually dont like how the Polygons > Mirror Geometry command functions... I always do it "manually." That's the proceedure my video goes over.

# 6 03-07-2003 , 06:43 AM
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Join Date: Sep 2002
Location: Nova Scotia
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Ahh, yeah thats probably the safer way to do it.
Just curious though, why don't you like the mirror function?
I use it alot, but maybe I shouldn't if theres something bad about it?


________

- Jacob
# 7 03-07-2003 , 06:45 AM
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wow your site really helps

# 8 03-07-2003 , 06:48 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
well, so far when I've used it, it hasn't worked the way I wanted... either the mirror won't be positioned like I want, or it'll be combined with the previous, even though I uncheck combine in the options.... stuff like that.

Glad you find it useful, qwerty. user added image

# 9 03-07-2003 , 07:40 AM
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Join Date: Jan 2003
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The great thing about Mikes Manual Mirror technique, is that you can mirror an object on its pivot point, not just on one side.

Tonight, i had a full object, that wanted duplicated, and mirrored. So the built in Polygon Mirror would not do the trick. Then i learned Mikes way, and it worked great.


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