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03-07-2003, 02:16 AM   #1
qwerty
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mirror
hi,
i modelled half of a car...and i want to mirror it to make the other side. my model is made of polygons only. when i try to mirror it says it has to subdivs or something. so how can i mirror to complete the whole car. thanx a lot.
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03-07-2003, 02:27 AM   #2
mtmckinley
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I have a mirroring vid at my personal site if interested.

Link in sig.
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03-07-2003, 06:19 AM   #3
qwerty
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thanx a lot...i will check it out.
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03-07-2003, 06:29 AM   #4
Blinn
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I think you are probably using Subdiv Surfaces -> Mirror, when you should be using Polygons -> Mirror Geometry for polygons.

Im sure the video will answer your question if not.
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03-07-2003, 06:30 AM   #5
mtmckinley
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I actually dont like how the Polygons > Mirror Geometry command functions... I always do it "manually." That's the proceedure my video goes over.
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03-07-2003, 06:43 AM   #6
Blinn
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Ahh, yeah thats probably the safer way to do it.
Just curious though, why don't you like the mirror function?
I use it alot, but maybe I shouldn't if theres something bad about it?
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03-07-2003, 06:45 AM   #7
qwerty
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wow your site really helps
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03-07-2003, 06:48 AM   #8
mtmckinley
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well, so far when I've used it, it hasn't worked the way I wanted... either the mirror won't be positioned like I want, or it'll be combined with the previous, even though I uncheck combine in the options.... stuff like that.

Glad you find it useful, qwerty.
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03-07-2003, 07:40 AM   #9
Ultragames
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The great thing about Mikes Manual Mirror technique, is that you can mirror an object on its pivot point, not just on one side.

Tonight, i had a full object, that wanted duplicated, and mirrored. So the built in Polygon Mirror would not do the trick. Then i learned Mikes way, and it worked great.
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