Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-02-2004 , 08:32 PM
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Join Date: Dec 2003
Location: South Jordan, Utah
Posts: 21

Low poly hair

First of all, what is a good poly limit to set myself to for an Xbox quality model? Or poly limits in general is fine.

Second of all my brother wants me to make him a low poly model and the character he wants to have hair kinda like Squall's from FF8, How would I go about doing this, I'v always tried to avoid hair before, so I have no Ideas.

# 2 02-02-2004 , 08:35 PM
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Join Date: Dec 2003
Location: South Jordan, Utah
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heres a pic

Attached Images
# 3 02-02-2004 , 08:43 PM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
For the hair use poly strips wiht a nice hair texture map and tranparency map. For the poly limit i would go no high than 5000 tris for x box but i would try for around 3000


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 02-02-2004 , 08:45 PM
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Join Date: Dec 2003
Location: South Jordan, Utah
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ok, thanks. Thats what If been trying t odo with the hair. I'll just keep on practicing till it looks good user added image thanks again.

PS any good tutorials for that?

# 5 02-02-2004 , 08:49 PM
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Join Date: May 2002
Location: Niagara Falls, Canada
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Not that i know if on SM maybe i should do one=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 02-02-2004 , 08:51 PM
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Join Date: Dec 2003
Location: South Jordan, Utah
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Hey sounds good to me. I like to see one. Well it looks like I may need to knock off a few tri's too cause I'm getting close to 4000 I just have the hair left though, so I may actually have to knock of quite a bit.

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