This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
arent you following a video tut?
if the mesh looks like this in the video, then i assume its supposed to look this way.
since u are using subD's and u are at display level 3, the splines will look the way they do and especially if u use the crease and uncrease functions.
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