Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-01-2004 , 03:47 PM
uberstonks's Avatar
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Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209

Polygon cleanup problem

I need some help/advice on what the "Faces with Zero map " means when I do a polygon cleanup. Quite a few of the faces are highlighted with this error and I have never come across it b4 . look at this pic https://www.stonks.com/help1.jpg

If I do a cleanup, those faces that are highlighted get deleted, and teh Maya help file doesnt give any explanation or indication how to fix it. Im pretty sure those faces were made by extruding other faces ?

Help

# 2 09-01-2004 , 04:32 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Sounds like they've not been UV mapped.

# 3 09-01-2004 , 04:38 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Hey bud just try using nonmanifold when you clean up. If you get the high lighted part with just the nonmanifold option clicked on then sometimes not always you need to hit the delete button and if fixes it. I only use the nonmanifold option in cleanup about 90 percent of the time.

If you dont get it i'll talk with you on ICQ mate.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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