Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-09-2017 , 04:36 PM
Registered User
Join Date: Mar 2014
Posts: 2

Smoke

Hi people!

I am working with a fluid emitter to create smoke.

This is what I got after lots of testing to achieve the density and movement that I needed.
see attached files p1

But there is one thing I can not get: the way the smoke appears. I need it to start very thin and get thicker after a while, like this

see attached files p2

I have tried using a polygon to shape it somehow, but I think its not possible in that way.

Any ideas? user added image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads