This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
After reading that this months challenge was a lab, I decided hat my next character would be a crazy scientist (seeing that I like to selfishly indulge in creating characters). Any- way, this is what I have sofar. You input and suggestions would be greatly appreciated. And thanks for the brilliant pointers on the last model
Here is the wireframe, bit heavy I know. Tried the connect to ploly shap script for this and got carried away. Thanks to witchy for the ear tip, i'll fix those....
Here's an update. Thinking of calling it "The New York What...?" I fixed the ears as best I could (lost the history on the connect to poly mesh and had to use the sculpt tool). Going to color in the plug and paint some weights next.
Excellent, might be worth changing the pose of the little finger on the hands so they don't appear too symmetrical. There's a little area where his tie texture has migrated onto a face on his jacket. I think he's rather cool.
Eagle I think his shirt is meant to be too big. Maniac scientists don't have time for proper clothes shopping, lol.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off