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Maya Modeling Everything on Modeling Techniques and Tools - NURBS, Polygons and Subdivisions Related in this Section.

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06-10-2008, 10:18 AM   #1
Haydos585
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Whats Different
hey.

I'm wanting to start using nurbs for modelling instead of polys but they seem really confusing and hard to start using so just wondering is there any tips i should hear first?
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08-10-2008, 02:28 PM   #2
Falott
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good tip is watch some tutorials. nurbs can be fine for very precise shapes since you can rebuild them and hop between high and low resolution patches. but at the same time nurbs can be crap because rebuilding surfaces doesnt work so clean as one might expect after all. I use nurbs for architectural stuff or things like car bodies etc. nurbs suck (in my opinion) for organic modeling like humans and creatures. I used to exercise with nurbs for quite some month until I was able to say I had them under control. I do some industrial design modeling once in a while for a friend and there is simply no space for polygons in this area.

but Id start with some tutorial if I where you. there is a good car modeling tut out from - I think his name was Darren Cromwoody or something like that. its from gnomon. this was what I started with.
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