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08-08-2008, 04:01 PM   #1
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Join Date: Aug 2008
Posts: 1
texture mapping skews when i insert a keyframe for animation
I have a 3d creature textured using the UV texture editor and all rigged up. When I warp and pose him normally everything works great, but once I hit "s" to insert a keyframe for animation, his textures get all scewed. When I checked the UV texture editor, I noticed the parts of him that are ****ed up are actually placed outside of the texture and resized. What's going on here?

I open my scene and everything looks fine:

I move a part and insert a keyframe and:
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