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Old 18-02-2003, 07:58 PM   #1
mayaguy_dr
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Default Into Gallery ??

Hi,

I'm working on this for past 2 days or so whenever i'm free.

If some of u guys feel it's worth to go into the gallery, then i'ld like to tweak it little bit. I know it's not 100 % accurate but i'm trying to make it perfect.

Hope u guys like it.
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Old 19-02-2003, 12:49 AM   #2
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Very nice. I like the colors of the beek. Did u do the full body?
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Old 19-02-2003, 01:38 AM   #3
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It looks a lot like a 2d painting, very cool. One thing that catches my eye though... is HIS eye. The blue part around it just doesnt seem right ... and yea, at the end of his beak (black part). I dont know though, if that is what he is supposed to look like in real life then great!
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Old 19-02-2003, 01:50 AM   #4
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hmmm, I agree with v and I'd try to change the lighting, so you get more depth. And maybe some texture on its "torso", so suggest some layer of feathers.

For the composition, I'd give the bird just a little more space from the edge of the pic.
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Old 19-02-2003, 05:03 AM   #5
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I agree with all of the comments here. Make a few changes, and it just maybe ready for the gallery.
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Old 19-02-2003, 08:30 PM   #6
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thnx for the comments.

i'll definitely look into ur suggestions. i've modelled it after an image of the tucan. there is nothing wrong with the blue color or eye and the black end of the beak. Nature has applied the above textures to the bird. . i juust copied them

could u plz suggest me how to put depth into the file... and i need little help on lighting b'coz i'm still learning and am not a pro.


thnx again
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Old 21-02-2003, 12:11 AM   #7
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As one of my art teacher used to say, true black doesn't exist in nature. I am not sure if that is actually true or not, but I think that to give dimension to the black you should give it some light diffiusion or reflection to break it a bit.
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Old 21-02-2003, 12:16 AM   #8
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Yeah, maybe somethin like an Anisotropic shader-type highlight in the black part of the beak, just to show the natural "ridges, and bumps" to give a sense of "grain" to the beak a bit...
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Old 21-02-2003, 12:21 AM   #9
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Quote:
Originally posted by silviapalara
As one of my art teacher used to say, true black doesn't exist in nature. I am not sure if that is actually true or not, but I think that to give dimension to the black you should give it some light diffiusion or reflection to break it a bit.
I agree. In CG if you use rgb of 0 0 0 the renderer will most likely give you a pitch black result (if there's no refelections). If you use rgb of say .1 .1 .1 it'll give you a sense of a black material but the shape is more recognizeable.
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Old 22-02-2003, 10:35 PM   #10
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yes, i think adding little grain and bump would make it more realistic.

Thnx.

I'm working on it
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Old 02-03-2003, 05:56 PM   #11
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THe white part looks far too flat, git it more detail like the guys have said above. The overall look is strangley appealing though well done.

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Old 05-03-2003, 07:30 AM   #12
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hi guys,

my updates got dealyed b'coz my internet accnt had some problem.

i've replaced the pitchblack with rgb(10,10,10) and made the material anisotropic. but adding grain to the beak did not help much.

here's an update
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Old 05-03-2003, 01:15 PM   #13
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It looks like it could be real nice, but its just looking too flat. Are you using reference?

It definately needs specular hi lites all round, and a good bump map for the beak. What Kind of light set up are you using. Try back lighting it as it will help to bring it out of the background. I dont wanna sound too critical I just wanna help you make it better.
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