Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-11-2002, 11:18 PM Reply to this thread
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Super Hero - Ringhino

this is the beginning of my mythical super hero. Its name is suppaman

# 2 26-11-2002, 11:21 PM
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this is the model in smoth poly

# 3 27-11-2002, 08:25 AM
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Help Me Please. Give Me Any Tips for this work.

# 4 27-11-2002, 08:32 AM
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Looking good. Personally I'd fatten the nose a little and maybe randomize the size and positioning of the teeth...


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# 5 27-11-2002, 08:44 AM
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I kinda like him mate, there is a cartoon here...called inspector gadget and although he is a super hero, he is a geeky looking one..your one remind me of that

I like charactors that have "charactor" straight away and i can already picture him when done!

maybe the ear need curling around a bit as it seems a little thin at top, nose maybe a tad fuller and the teeth spaced and have then more random..

but a great start for sure

# 6 27-11-2002, 01:44 PM
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thanks for the suggestions, here as I have modified the job

# 7 27-11-2002, 07:26 PM
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hello rinfhino welcome to SM.. :p

nice start on your Super Hero.. but m8.. it finishes in 3days!!
are you gonna have enought time to finish it..? best of luck..
and happy modelin'.. :p

# 8 28-11-2002, 01:56 PM
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semi finish the model..........

I am toooooo fast

# 9 28-11-2002, 04:38 PM
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heheh.. that is too funny man.. heheh :p

# 10 28-11-2002, 07:20 PM
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Hehe, the first thing that came into my mind was Jackass (you know that idiotic tv series?)

Nice one!


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# 11 29-11-2002, 01:41 PM
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and now in the magic of tecnicolor ........

# 12 29-11-2002, 10:11 PM
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And the final render without texture.

# 13 29-11-2002, 10:22 PM
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I like him Looks good.:p

And welcome to SM ringhino


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# 14 30-11-2002, 05:31 PM
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hehe.. cool man.. :p

# 15 01-12-2002, 02:38 AM
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hahaha


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