Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 46 17-08-2009, 03:42 AM
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mastone
Maniacal boy king of Babylon
Join Date: Aug 2005
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Hi Steve

Those are great ideas and if i had another month i would model the whole scenery with it but as i stated before i would rather make one good thing then the whole sjabang and nothing really good.
On that note i worked through all night( i spend hours modeling the bastard, so i didn't care how but there would be a final image), i am devastated but happy that i finished the job
the image below is a render i did really like but the one that for me is the "better" image is posted in the final entry section.

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# 47 17-08-2009, 01:54 PM
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gster123
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Cool, be nice to see this get finished off later.


"No pressure, no diamonds" Thomas Carlyle
# 48 17-08-2009, 02:56 PM
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mastone
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
" Cool, be nice to see this get finished off later."

-I have a lot of those projects at the moment, but i think i will finish this one off
Thanks for the tip about importing a higher subd level from Z to Maya.
I don't what you use for creating your normalmap probably ZBrush or Maya.
I use a program called XNormal it can handle a lot more poly's than maya and creates a quicker and better normal map then ZBRush.
It's also free
http://www.xnormal.net/1.aspx

# 49 17-08-2009, 03:05 PM
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gster123
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Cheers Mastone for the link. I use Zbrush.

I got the tip about getting higher geos out of Z from a WIP of a tortured sould type character.

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
 
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