Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-02-2004 , 09:28 AM
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Girl.:_:. "gallery submission"

Good Enough for the Gallery?
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# 2 11-02-2004 , 10:24 AM
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Thats really rather good. I like it.

your sampler info node /w ramp could be made to respect the amount of light that it is getting. So it dosn't have that highlight like up under the hat whare it should be more subdued becouse of shadow.

really nice though, what render did you use ?

# 3 11-02-2004 , 01:08 PM
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Thanks!! It is the render of Maya but it uses many lights ...

# 4 11-02-2004 , 01:26 PM
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I like it. Is the background 3D Mesh also or a photograph?

# 5 11-02-2004 , 04:10 PM
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yes, all is 3D mesh

# 6 11-02-2004 , 04:23 PM
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I dont like the bump map on the hat, it becomes too obvious once you see the profile part of it. I would displace it rather than bumping it.

I think that your skin shader could do with some work also, there doesnt appear to be any transluncency or a defined highlight (It's too diffuse).

I do however like the eyes I think that they work well in the model.

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# 7 11-02-2004 , 04:26 PM
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Considering the amount of light in the scene, I think that there would be some visible items in the shop windows.


That'll do donkey... that'll do...
# 8 11-02-2004 , 06:13 PM
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The bump on the hat is fine. There are some brands of hat (Kangol, in particular) that use a strong weave like that, so that's fine.

The lighting needs work. She pops out of the scene too much. There are highlights on her forehead under the hat where there should be shadow and the bounced light is too heavy under her chin and on her neck.

Her eyes are blue... everywhere. The whites of her eyes shouldn't be blue at all. In that kind of lighting they should, at most, be an off white or eggshell color.

Almost there but not quite a finished image. Also, don't be afraid to use photoshop to help edit your images. You dont have to get it perfect in Maya all the time. user added image


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# 9 11-02-2004 , 07:24 PM
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Nice work!



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# 10 12-02-2004 , 10:27 AM
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dave_baer, i copy the weave of kangolĀ“s hat!! jeje
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and the lighting... yes, needs a lot of work.

thanks for yours reply, and sorry for my bad english

# 11 13-02-2004 , 12:14 PM
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The bump on the hat is fine. There are some brands of hat (Kangol, in particular) that use a strong weave like that, so that's fine.

Fair comment but my problem is with the smooth profile of it. With a weave that strong the edge of the hat would not be smooth. It would be bumpy and thus a displacement would work better.

I hadnt noticed the whites of the eyes being blue but now that it's been brought up it really does stand out. The eyes are also missing that one bright white spec higlight that gives eyes depth. You really need that to help sell the picture.

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# 12 03-03-2004 , 11:03 AM
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Good job for the gallery!! user added image

# 13 03-03-2004 , 03:24 PM
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Sweet wort, just get the feeling the model have a rubber hat maybe too much bump map. Pretty nice the backgorund and lightning, maybe some lack of detail in the model to achive a more realistic look, hair to straight and smooth and skin a litle blurry, but maybe you wanted too lokk that way, you are the artis user added image

Any way god job


weld some pixels !!!

Last edited by Pixelwelder; 03-03-2004 at 03:27 PM.
# 14 05-03-2004 , 05:29 PM
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thanks!user added image

# 15 05-03-2004 , 07:18 PM
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No picture shows up for me user added image

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