Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Man I feel silly answering this question because you've done so much more than me and the fact that I'm probably the least qualified person to give an opinion on this.
Here it goes. I would have assumed you would have used a general reference image to assure you get the general shape right and from there, tweak the character to get the desired look.
A few days ago I downloaded as many face meshes as I could find. Hopefully I'll have a go at making one soon.
Well I do agree that a reference is a way to go. But I guess i'm just seen what I can do on my own. If it gets really bad or something then i'll start over or redo the my character with references.
I'm looking farward to your realistic human
Heres a little update.
P.S. don't worry about if your qualified or not. Everyone learns from everyone I've only been doing this stuff for 3 years.
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