Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 14-01-2006 , 01:54 PM
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# 17 14-01-2006 , 07:32 PM
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For such bulky armor, the helmet sure is small. I would've expected a larger one, maybe even one with a face mask. Just my thoughts, it looks cool nonetheless.


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# 18 15-01-2006 , 04:05 PM
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I'm not 100% sure what you mean by making the helmet "Bigger", but I take it you meant something like it needed more thickness to it, so I did that, and I think it looks alot better, so thx for the surggesstion. :bow:

I also made the shades bigger and added a few details.

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# 19 15-01-2006 , 04:06 PM
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# 20 15-01-2006 , 08:33 PM
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Exactly what I meant user added image


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# 21 15-01-2006 , 08:38 PM
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Good work on his head. I like those glowing side bits.
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# 22 22-01-2006 , 04:46 PM
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I finnally got a breather from the gymnasium (equal to college I believe) and spend alot of time i maya tweaking my spacemarine type dude, and making this "mini"gun:

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# 23 22-01-2006 , 04:47 PM
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# 24 23-01-2006 , 09:38 PM
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suggestion

I like the character so far, but i seems odd that with all of the armor on him, that his neck would be open like that. I think either the neck should be covered with more armor, or there should be other open spots like the elbow pits and the back of the knees/torso....something to make the outfit a bit more even throughout.

Also, the characters back seems a bit plain atm...maybe with the oxygen tank/jetpack that was suggested before, or if your caracter doesnt need either maybe just a few decorative grooves???


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# 25 25-01-2006 , 06:22 PM
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yeh, you are right about the open neck thing. I'm possibly gonna make more armor around there.
Hopefully I will be albe to ad the decorative grooves you mention on him, when I textur, although I'm relativly new to the textur scene, so it will probably take me a while to get the results i'm happy with.

thx for the crit. user added image

an update:

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# 26 25-01-2006 , 06:23 PM
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feet

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# 27 26-01-2006 , 07:53 PM
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your project is coming along really well. I like the improvements that you have made. I definately agree that a few extra details would add to your design. When compared to the gun, the space suit seems a little bland. You might also consider introducing another color to add variation as the blue is a little samey after a while.

The only other thing that I am not sure about is the feet. Why aren't they level at the soles?

Anyway, keep up the good work.

# 28 26-01-2006 , 08:07 PM
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I like the start you have made. Things I possibly would address is the crotch for a start. I don't know if it's me but my eyes are just being draw to it (no jokes thank you). I think it might be a bit too bulky. The other thing is that I think the top half of his body could be a little top heavy when you look at the legs and the size of the head and helmet.

Like I said, apart from that it's looking good.


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# 29 28-01-2006 , 11:58 PM
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alright, thx again for the nice crit. :bow:
I've tried adding as much detail as my abilities can handle. Hopefully you can notice them yourself user added image
though I've used quite a bit of my time on texture since I work in slow motion in photoshop.

Tim_LIVID: hmmm, maybe the piece of armour protecting his crotch IS a bit too thick.....then again, maybe that's a good thing, since it's protecting something very valuable :p user added image
Have not made my mind up about what you said about the legs, but I'm considering making them wider...not really sure yet though.

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# 30 28-01-2006 , 11:59 PM
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