Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-03-2006 , 09:29 AM
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Human Head Project (Noob Style) :)

Ok ive done so many hard surface modeling and i really need to widen my skills so ive set out to do a human head, as i think its very important to be able to have this skill.
So here goes.
One thing thats annoying so far is when i create an instance the other half appears Black, so i cant use Xray in side view user added image
Any ideas?

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# 2 09-03-2006 , 09:42 AM
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You could put the instance on a new layer and switch the visability on or off as needed???

# 3 09-03-2006 , 09:55 AM
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yea i thought of that just dont it so alls cool now thx. user added image


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# 4 09-03-2006 , 10:02 AM
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dam print screen aint working lol!
So heres a render of where im at at the moment. user added image

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# 5 09-03-2006 , 11:39 AM
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started on the nose.

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# 6 09-03-2006 , 06:14 PM
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struggeling a bit at the moment the wires need tidying up and maybe more need adding?
Any help guys?

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# 7 09-03-2006 , 06:40 PM
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dam this is looking promising, again. Nice modling!

# 8 09-03-2006 , 06:44 PM
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user added image thanks. my real first attempt, at proper organic modeling.

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# 9 09-03-2006 , 07:04 PM
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tidied up a bit also added some eyes. user added image

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# 10 09-03-2006 , 07:11 PM
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Hi magicsy, your doin well and i think you made the right choice in making the human head...im still learnin and still find heads difficult but a couple of things that may help you.

1. if you make half the head a smooth proxy, you can see and manipulate the final result through the whole process. It sometimes helps to use a blinn for this half as well.

2. I was taught that the best way to build a head model is to build each section (eye sockets, mouth, nose and ears in seperate peices, using the create polygon tool and extruding the edges from the first peice,this will give you more control over the shapes. Once this is complete, you can start combing and linking up the peices..

at the end of the day ive seen heads being built in loads of different ways and your def goin in the right direction...

keep goin and if none of wat i just said makes any sense then either ask me or ignore me and good luck.

p.s..im dissapointed you haven commented on my new project...new character 'valentine' yet as usually ur one of the first to comment on my work and i value ur opinion.
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# 11 09-03-2006 , 07:47 PM
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hi lewis, thanks for the crit mate im using the instance method, i will give the proxy thing ago now actually as im adding the detail in.
thanks again user added image


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# 12 09-03-2006 , 11:05 PM
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done most of the lips area

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# 13 09-03-2006 , 11:07 PM
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got right Hooter on him i know... lol!!


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# 14 09-03-2006 , 11:28 PM
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quick smoothed render to see how hes shaping up..

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# 15 10-03-2006 , 10:42 AM
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Lookin good man,

Need Jay in here to give some pro advice!!

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