Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-11-2004 , 05:46 AM
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Shiko WIP

My little Elfin guy has been put to one side. My little bro has finally given me an image to work with. I've been nagging him for quite some time now. The only thing that got him going is kurt's character challenge!

Oh well, here it is.

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# 2 05-11-2004 , 05:48 AM
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and my progress so far... got assignments (non-maya) due in tomorrow so I best at the very least have a look at the paper. Chances are i'll be back working on this before long user added image

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# 3 05-11-2004 , 06:22 AM
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Good start so far...


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# 4 05-11-2004 , 09:47 AM
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and some more...

# 5 05-11-2004 , 09:48 AM
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always helps if i post the pic

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# 6 05-11-2004 , 01:25 PM
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Lookin gd bro

... but if ur modeling it to the proportions on my image , then the only thing i would say is that the torso is a bit stretched ... i drew it to about '6heads' tall , ur proportions look as if they are about "7heads"

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# 7 06-11-2004 , 12:51 AM
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Well now its got a head to start counting head heights by... If u want it exactly the way u draw it then at least give me some front and side sketches...user added image

C&C please. built the whole model on a low poly count. 1600 at present with hands left to go. So I haven't quite got as many lines as i'd like to. mite post the unsmoothed version soon.

# 8 06-11-2004 , 12:54 AM
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don't know why it won't post the images...

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# 9 06-11-2004 , 12:57 AM
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and the low poly version

# 10 06-11-2004 , 01:04 AM
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Originally posted by Kerosene
and the low poly version

where?

# 11 06-11-2004 , 01:10 AM
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This cud get really annoying... is it because all the file names are the same?

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# 12 06-11-2004 , 08:20 PM
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and now the hands are done, along with some tweaks to overall body shape and proportions. time for her clothes and gear

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# 13 06-11-2004 , 08:48 PM
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Looking good, I really like the concept. One minor crit, the fingers should not be the same leanghs.


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# 14 07-11-2004 , 01:39 AM
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thanx chicken, looking at the fingers in my workspace they seem fine. rendered them from some different angles, look dodgy. going to have to look into this one user added image

# 15 10-11-2004 , 02:31 AM
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Right then, had a real play around with the model. Rigged it, found lots of modelling flaws. in particular an elusive 5 side that wudn't behave. found some more proportion problems.

So it was back to modelling again. hopefully i got it close enough now. any C&C?

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