SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Your Work / Work In Progress / IndianaJones

Work In Progress Post your WIP here to get some feedback and critique from our other members.

Join the conversation. Reply to post
Page 3 of 12 1 2 3 4 5 Last »
 
Thread Tools
17-01-2009, 12:45 AM   #31
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Wasn't to happy with the shape nor the texture, so at work i used an avid editmachine to capture a couple of TGA sequences from the dvd(headturning/expressions etc) and used Fcheck on my other monitor to match the model with what i sawI(or as good as)
I also played arround with shaders and the below is a result of a tweaked ambient occlusion shader (just for fun).
Let me know what you guys think the good and the bad
Attached Thumbnails
Click image for larger version

Name:	simplymaya_postfriday.jpg
Views:	152
Size:	209.3 KB
ID:	41256  
  Reply with quote
17-01-2009, 01:46 AM   #32
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Tiny update
Attached Thumbnails
Click image for larger version

Name:	reb2.jpg
Views:	150
Size:	189.5 KB
ID:	41258  
  Reply with quote
17-01-2009, 02:56 PM   #33
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Yatta!!!!(heroes joke)
Attached Thumbnails
Click image for larger version

Name:	indy_saturday.jpg
Views:	149
Size:	14.3 KB
ID:	41262  
  Reply with quote
17-01-2009, 11:03 PM   #34
99GsTurbo
Subscriber
 
99GsTurbo's Avatar
 
Join Date: Oct 2006
Location: Boston
Posts: 566
looking just like him...great job...i wish i could organic model like that
__________________
Toyota Supra WIP


I create feeling in others that they themseleves donít understand.
  Reply with quote
18-01-2009, 01:16 AM   #35
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Quote:
Originally posted by mastone
Yatta!!!!(heroes joke)
nice one
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
  Reply with quote
18-01-2009, 10:25 AM   #36
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks guys.

" looking just like him...great job...i wish i could organic model like that ".

Just pick a subject you like gather as much visual reference as you can get try to get stuff with similar focal lengths
If you have the money make sure to have two monitors so you have your refernce next to your workspace and last don't make the mistakes i usually make and that is trying to do all of it in one hour, just start around the eyes work through the nose the mouth then start blocking in the rest, matching up your sourceimages and not like i have a neck for doing it and that's that i think i know how some feature looks but when i compare it at last with my visual reference it doesn't match(the memory is a tricky thing and things aren't always as you remember
I also use a mirrored smooth proxy so i can preview the smooth mesh and when everything is done i tweak stuff with the artisan brush.

Everytime i think i have made the most awesome model ever i go to CGtalk for a while go back to my model and will tweak some more (keeps a man humble and one can only learn from a humble position LOL)
  Reply with quote
18-01-2009, 07:43 PM   #37
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Oke Guys

I finally figured out how to do the textures properly(if anyone has a well lit side view for me it will be much appreciared)
It did cost me a weekend

It's awesome even if i say so myself !!!yatta!!! :attn:

When i applied the frontview on it i only had to scale the uv's down--- no warping or fiddling with the damn clone stamp
Attached Thumbnails
Click image for larger version

Name:	hdri_belicht.jpg
Views:	130
Size:	29.5 KB
ID:	41271  
  Reply with quote
18-01-2009, 09:39 PM   #38
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
Now that is what proper cg is about!

Fantastic
__________________
free memory low..exception thrown
  Reply with quote
18-01-2009, 09:50 PM   #39
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
i think you should turn the primary visibility off on your HDRI. the texture looks good so far tho.

I guess you are doing the texture projection thing in zbrush is that right?

I think if you are making a texture that way, it could be difficult to get the colour correct. if you are using references from two different sources they will have different light sources etc.

also... are you going to do the scar?
  Reply with quote
18-01-2009, 10:50 PM   #40
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
@Paldav thanks
@Hammer horror;
No i'm doing it in PS i have done textures in Zbrush, i work it both ways
I always turn off IBL prim visibility, but it seemed flat


" I think if you are making a texture that way, it could be difficult to get the colour correct."
-your absolutely right

"are you going to do the scar"

See image
Attached Thumbnails
Click image for larger version

Name:	lol.jpg
Views:	120
Size:	142.0 KB
ID:	41273  
  Reply with quote
18-01-2009, 11:31 PM   #41
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
nice one man, i can see the scar much more on the second render.
  Reply with quote
19-01-2009, 11:13 PM   #42
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I've tweaked the texture abit(matched the colors from different source materials in PS, painted away a couple of highlights and so on.)

I also started making his scruff( his beard), using maya Fur but I can't get it to work, but maybe that's just the sleep deprivation talking :-P
Does anyone know how to get this working, or maybe an easier way?(yes i'm lazy)
And tips on how to create his hair without using Maya hair would be great aswell, i think i will do it with Alpha hair, but if anyone has better idea that would be great
Attached Thumbnails
Click image for larger version

Name:	post_scruf.jpg
Views:	119
Size:	233.7 KB
ID:	41275  
  Reply with quote
19-01-2009, 11:25 PM   #43
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I think i found it, i think i just have to up the density, because i double the size of the render and i saw everything more clearly.
  Reply with quote
21-01-2009, 04:56 PM   #44
pbman
Subscriber
 
pbman's Avatar
 
Join Date: Mar 2005
Location: London
Posts: 1,135
nice work dude,

i think he should be asking, now wher the hell are my eyebrows?

are u painting them in or using a hair system?
__________________
Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut http://forum.simplymaya.com/showthre...threadid=20973
  Reply with quote
21-01-2009, 08:18 PM   #45
mastone
Maniacal boy king of Babylon
 
mastone's Avatar
 
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
nice work dude,
Thanks

" i think he should be asking, now wher the hell are my eyebrows"
Probably in the church where he left them

" are u painting them in or using a hair system"
Hair probably on another mesh behind it, the same goes for the hair on his head which i actually started yesterday but i forgot how tiresome controlling the hair plugin is sometimes
  Reply with quote