This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I did the UV-mapping by selecting faces that are somewhat planar and then do planar mapping on those faces. Then do the same for all the parts and them stitch them together.
The head has a 512x512 texture and the body has another 512x512. Here's how the head looks at the moment.
looks sweet. so you did all planar maps for the whole head? interesting.
Nice work
have you tried the new feature in maya 7.. unwrap or something simalar too that. does it make uv mapping easier do you know?
There's nothing normal about normals. In FACT i think the are abnormal.
Yes, I tested it and it didn't work good at all, just a big mess. Maybe I'm using it wrong. I find it hard to believe it could replace manual work though.
Finally got off my lazy ass and finalized the texturing for this character. As this is my first low poly character and, I think, my second character that I finished, I'm pretty satisfied.
Thanks, yeah almost ten years ago I uploaded the first picture to the site...time flies. But just 1.5 years ago I started to use Maya and getting more serious about 3d grapichs.
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