Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 166 28-04-2006 , 08:06 AM
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some guy, man your serious.., but jay is the man for that answer, there would be so many ways to do it.

my guess (and frankly it IS a guess) is to use sub-d verts (I used them ONCE on a tut so..??) at fine levels, select and crease tiny bits at a time..? small adjustments that don't throw out the wire..??

jay man that's some research, we all learnt some thing new there, for me it is incredibly interesting, like our vision blurs still images into motion at around 50 times a sec, I find that stuff amazing.

your research makes such sense when you think of it, eh? , of course standard for wide angle is 28, and a single lens is 55, sooo... we have two eyes..28 + 28 = 56 (give or take the micro measurements), very interesting, they don't teach THAT at uni... far out!

i'm still getting my head around the two perspective thing but its slowly sinking in...


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# 167 28-04-2006 , 01:01 PM
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I have tried to make the jaw get in proportion a bit more.

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# 168 28-04-2006 , 01:03 PM
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dot dot dot ...

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# 169 28-04-2006 , 02:32 PM
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a bit more slow tweaking. Last shot for the night :zzz:

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# 170 28-04-2006 , 11:28 PM
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I have completley changed the angle of the face. I grabbed te front and rotated it until it looked better. These are the results.

C&C Welcome user added image

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# 171 28-04-2006 , 11:47 PM
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just wrote a lengthy piece and the computer crashed

as I said, looks fantastic and bIG improvements have been made.

you should be proud.

slight creases are needed at the join, not now, do something else for a day or two, come back, look, take stock, don't touch it and figure how you will make those creases without changing the overall look and come back in another day and finish the job. looks great mate.

your giving Jay a run for his money thereuser added image user added image

jay,over to you...


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# 172 29-04-2006 , 01:51 AM
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Originally posted by mirek03


slight creases are needed at the join,

Slight creases at the join of what?

anyway, here is an update. I have got the proportions figured out and i think this is good.

a few mor pics to folow.

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# 173 29-04-2006 , 01:51 AM
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...

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# 174 29-04-2006 , 01:57 AM
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that's a smoothed hed- show us the base wire plzz


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# 175 29-04-2006 , 01:58 AM
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Her ya go user added image

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# 176 29-04-2006 , 02:13 AM
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can't crit- the mesh is good. (not optimal, but all loops are there)user added image


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# 177 29-04-2006 , 02:51 AM
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here, just an opinion, some else might help, your a million miles ahead of my modelling...

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# 178 29-04-2006 , 03:32 AM
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Iv'e added the creases.

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# 179 29-04-2006 , 04:27 AM
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how do you feel about it now, are you comfortable with that and how it fits in to the rest of the project?

looks good to me mate, any thing more from me and I'd feel like I was nit picking you. I'll continue if you want but I hope someone else is watching because I am not a master of this, just I used to, USED to, draw! and make many mistakes too.

user added image :attn: good stuff I personally think it looks much better, you? what do you think?

come on guys, give us a hand with this, we're both just youngin's (sort of)..user added image


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# 180 29-04-2006 , 04:42 AM
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Don't stop helping Mirek, it may seem like you are 'nit-picking' because only you and Jay have really commented on the model.
Personally, the only thing bugging me now are the eyes. i am going too see if i can get them to look better. I have also decided to re-do the body to fit in with the rest of the head.
There are a few other parts that i still need to work on around the face but i am just about ready to start texturing.


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