Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-11-2010 , 10:34 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184

rigging a hand

hey i dont really know if there is a right or wrong answer but what do you guys think is the best way to bind bones to a hand, or other parts i guess but im mainly working on a hand. ive tried rigid bind and smooth bind, and find at the minute that rigid bind is working well, but when i move certain joints the geometry srews up and i dont know how to fix it, like you would if it was a smooth bind and you could paint the weight maps.

thanks guys for your two cents worth


the more I Think I know about Maya the less I seem to know about it.

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