Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-02-2005 , 02:25 PM
Forlax's Avatar
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Moving a rigged character

I have a rigged character.

I want to translate the character in an animation. When I just select the character and move it, the skeleton stays behind. When I select the skeleton and the character, and then move them, the skeleton bends along with the bound characer.

What am I doing wrong?

# 2 01-02-2005 , 02:50 PM
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Okay I realise what's happening.

I have locatorsfor the knees attcheced to the ankle IK handles.

If I delete the locators the body moves with the skelton without bending at the knees.

Ideally, I'd like to keep the locators to amke animation easier.

Anyone advise me?

# 3 01-02-2005 , 05:46 PM
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You could for example group the character and the rig under one transform node. Then you can move them together wherever you need...


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